Bringing back some pictures of one of my favorite books we have - just because.
See more pictures of this 1610 copy of Lustgartlein here.
-Lindsay M.
Bringing back some pictures of one of my favorite books we have - just because.
See more pictures of this 1610 copy of Lustgartlein here.
-Lindsay M.
When you spot one (1) constellation and you instantly feel like a sea captain looking for the North-West passage
we’re almost in the ‘20s and dadaism is thriving, europe’s in a shambles, everyone is broke and the right wing is on the rise so i guess we really don’t learn a goddamn thing huh
This is really the post I was looking for
Fun D&D rule for your home games: If you’re out of spell slots, you can keep using spells, but at your own personal expense - it will cost you points of exhaustion. A level 1 spell will cost you 1 point of exhaustion, level 2 will cost 2 points, etc… up to level 6, at which point you die. So you can sacrifice yourself to do one final level 6 spell, but nothing higher. This way you could give your party one last clutch spell, but you have to spend days recovering afterwards.
I actually use a system like this in my homebrew games. It hasn’t really come up as they’re pretty good at not overusing their resources to start with, but it works really well and feels a lot more satisfying than just… not being able to cast when you’re still up and about. Especially dice a good portion of casters can’t do a lot else in combat situations.
take notes friends. This would be cool for the muldoon game, as it lends itself to how exhausting and damaging magic can be. Maybe the threat is a chance at corruption? Loss of hit points? I’ve never loved how drastic the exhaustion system works in game, but for something like this I think its fitting.